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Obvious University
Website
  • 👋Welcome to Obvious University!
  • Strategy
    • Sprints
      • 1️⃣Map
      • 2️⃣Sketch
      • 3️⃣Decide
      • 4️⃣Prototype
      • 5️⃣Test
    • Benchmarking
    • Research
      • 1️⃣Research guide
      • 2️⃣How to recruit users
      • 3️⃣How to conduct an interview well
      • 4️⃣How to take notes
      • 5️⃣How to prep for remote research
      • 6️⃣How to throw a watch party
      • 7️⃣How to create artefacts
  • Working with Features
    • Building with AI
      • 1️⃣Understand the tech
      • 2️⃣Map your product
      • 3️⃣Build a proof of concept
      • 4️⃣LLM Inputs
      • 5️⃣LLM Responses
    • Building Help and Support
      • 1️⃣How to scope a support experience
      • 2️⃣How to design discovery for support
      • 3️⃣How to design a support centre
      • 4️⃣How to write good support articles
  • Product Design
    • Microcopy
      • 1️⃣How to write well
      • 2️⃣How to write phrases
      • 3️⃣How to write messages
      • 4️⃣How to create a voice
    • Typography
      • 1️⃣How to compose type
      • 2️⃣How to create a type scale
      • 3️⃣How to pick typefaces
      • 4️⃣How to pair typefaces
    • Design System
      • 1️⃣Introduction to design systems
      • 2️⃣How to audit a design system
      • 3️⃣How to run a design system pilot
      • 4️⃣How to set up a design foundation
      • 5️⃣How to build components
      • 6️⃣How to document a design system
      • 7️⃣How to enable adoption and govern a design system
    • Mobile Engineering
      • 1️⃣Trunk based development
      • 2️⃣Agile development terminology
      • 3️⃣Git commit messages
      • 4️⃣Code review and pull requests
      • 5️⃣Readings
  • Delivery
    • Project Management
    • Collaboration
  • Hiring and Growth
    • Growth
      • 1️⃣Design growth framework
      • 2️⃣How to give ongoing feedback
      • 3️⃣How to check-in every quarter
      • 4️⃣How to address underperformance
      • 5️⃣FAQs
    • Hiring and careers
      • 1️⃣The Hiring Process
      • 2️⃣Diverse and Inclusive Hiring
  • PEOPLE EXPERIENCE
    • Benefits and Perks
      • 1️⃣Paid time off
      • 2️⃣Insurance and healthcare
      • 3️⃣Continuing education
      • 4️⃣Speaking at conferences
    • Starting at Obvious
      • 1️⃣Introducing Obvious
      • 2️⃣Set up your workspace
      • 3️⃣Onboarding
      • 4️⃣Finances
      • 5️⃣Code of Conduct
    • Employment policies
      • 1️⃣Equal opportunity employment
      • 2️⃣At-will employment
      • 3️⃣Employee records and privacy
      • 4️⃣Prevention of sexual harassment
      • 5️⃣Drugs and alcohol
      • 6️⃣Fraternisation
      • 7️⃣Non-compete and non-solicitation
      • 8️⃣Non-disclosure
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On this page
  • 👋 Introduction
  • 1️⃣ Lightning Demos
  • 2️⃣ Four Part Sketching
  • Part 1: Take Notes
  • Part 2: Sketch Ideas
  • Part 3: Crazy 8’s
  • Part 4: Solution Sketch
  1. Strategy
  2. Sprints

Sketch

PreviousMapNextDecide

Last updated 1 year ago

👋 Introduction

Day 2 includes divergent thinking to bring out your best ideas. Start with gathering inspiration, and then carry forward to flex your visual communication muscles by sketching out potential solutions. Emphasise critical thinking over artistry.


1️⃣ Lightning Demos

Get inspired by other solutions, and look at how others are solving the same problem. Its like playing with Lego bricks—gather useful components, and then convert them into something original and new.

Searching for solutions to the same problem across different industries will broaden what you think is possible, and lead to an innovative solution.

Quick Facilitation Tip: Remind the team early and often about what problems they're tackling. This will help them ground their sketches and generate meaningful solutions.


2️⃣ Four Part Sketching

It’s time to transform abstract ideas into concrete solutions. There will be no brainstorming as a group. Instead, work individually and try to put your thoughts down on paper. This will help make your ideas tangible.

Part 1: Take Notes

Refresh your memory before you commit to a solution. You’re allowed to use your laptops to look up references, or research specific details on older solutions.

Collate your version of everything that’s happened so far. You will use this as a quick reference when you start sketching solutions.

Part 2: Sketch Ideas

Start jotting down rough ideas. Think of this exercise as a scratch pad for your ideas.

This could be anything that gives form to an idea or thought. Don’t worry about interfaces yet. It’s okay to be messy and incomplete.

Quick Facilitation Tip: Remind people that sketching isn't about creating a perfect drawing or showing off artistic skills. It's just a way to make their ideas tangible.

Part 3: Crazy 8’s

Rapid sketches force you to push past initial ideas & get to stronger alternatives, quick.

Think quickly and spend more time generating solutions to the problem, and not on beautifying each sketch.

Part 4: Solution Sketch

Bring your solution to life. This three-part storyboard turns the customer into an actor in your story, with the product acting like a scene that they interact with.

Use words and comments to illustrate your sketch. The quality of your solution matters more than the artistry of your drawing.

2️⃣