Decide
Last updated
Last updated
Day 3 is all about picking a direction. With a stack of solutions in hand, it's time to narrow them down and pick a focus for the prototype. Reshape open-ended discussions into efficient critiquing and quick decision-making.
First, review the sketches from Day 2 and discuss their strengths and weaknesses. Then vote on our favourite sketches, and decide which ones to take forward. This discussion will help everyone think on their feet, and create a record of promising ideas.
Giving the solutions enough space will let the team put more time and thought into examining each sketch, before placing their votes.
Capture specifics about the solution sketches and opinions on sticky notes. This will help build on ideas that people have put thought into.
Don’t digress into discussions on abstract new ideas. Its unlikely that a new idea will make sense to take forward at this point in time. Work with the ideas you already have.
Don’t worry about what the group thinks. Stay unbiased, and true to your decision by keeping the product goals in mind.
The decider gets super-votes, which will be the ultimate decision maker. The ideas with super-votes on them will be taken forward in the prototype, and will be tested for the sprint.
Don’t worry about what the group thinks. Stay unbiased, and true to your decision by keeping the product goals in mind.
Think of how customers would interact with your product or service. Include just enough detail to help the team prototype on Thursday. This will help imagine the finished prototype, so you can spot problems and points of confusion before its built.
Take the winning sketches and string them together - tightly connected into one cohesive story.
Quick Tip: If the team is stuck discussing one idea, or when tough decisions appear, defer to the Decider. For smaller decisions, defer until tomorrow.